From Pac-Man to Pop Music: Interactive Audio in Games and...

From Pac-Man to Pop Music: Interactive Audio in Games and New Media

Karen Collins, Karen Collins
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Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multimedia, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.
Categories:
Year:
2008
Publisher:
Ashgate
Language:
english
Pages:
224
ISBN 10:
0754662004
ISBN 13:
9780754662006
Series:
Ashgate Popular and Folk Music Series
File:
PDF, 2.73 MB
IPFS:
CID , CID Blake2b
english, 2008
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